![]() ![]() So how do we get to the models and textures With some publicly available tools, of courseUseful links:- Down. How to download the AsssetBundles files and download for IOS/Android persistant path.I want an efficient way to do this.Should I download all the assetbundle files from the server (folder structure) to the device path?If already downloaded, dont download the bundle again.At the same time if I have added new models to the 'kitchen' assetbundle it has to check and update the bundle. Unity is an engine thats used for many games. Please use the new AssetBundle build system introduced in 5.0 and check BuildAssetBundles documentation for details.' (CS0618) (Assembly-CSharp) ![]() Now few errors occured when I click play in the editor and no prefabs came on the Game view.ġ)Error while downloading Asset Bundle: Failed to decompress data for the AssetBundle ' '.Ģ)/Users/ar/Documents/Unity Projects/Kitchen/Assets/Scripts/ABLoadOnline.cs(26,26): Warning CS0618: 'is obsolete: 'mainAsset has been made obsolete. ![]()
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